Accidental Wisdom
by George Ziemann -- April 10, 2010
I used to edit an entertainment newspaper,
which would run anywhere from 12 to 32 pages each week, depending
on how much advertising there was. So I always had to maintain
a pile of extra stories that I got off the entertainment wire,
write ahead of time, etc., to fill up the space alloted for actual
content. At 28 or 32 pages, I might get caught a little short,
so I learned how to do stream-of-thought writing to fill space.
Now that I'm older, I really only write
like that when I'm pissed off and on a rant, which doesn't happen
as much as it used to since I'm now properly medicated. I actually
give things some thought as I write them, instead of just pouring
out the thought I already had. As a result, sometimes when I
reach the end, especially if I am trying to convey a thought
to a hostile audience, I have gained a new perspective that I
hadn't even considered before.
I wrote most of this somewhere yesterday
(to said hostile audience), but I don't think I can plagiarize
myself, so here are a few things that have come to mind. It's
actually kind of long, but each piece of this puzzle is important
and I don't want to leave anything out.
The Great Sales Crash
As we all know, when the century turned, so did
CD sales (see chart at right -- click for larger version). For
some reason, people aren't buying as many CDs as they used to.
The digital versions at iTunes and Amazon aren't picking up the
slack even close to enough to make up or it.
There are several reasons for this.
People who work at record labels and
artists who were selling a lot of CDs in the previous decade
will quickly tell you that it's the Internet, mp3s, downloading
and iPods. Napster started up and it's been downhill ever since.
Don't even try to tell them there may be other possibilities,
because they'll have none of it. A bunch of damn thieves are
stealing their stuff.
Their problem is that you can't see the
forest if you're one of the trees.
I'm not saying downloading hasn't caused
the business problems. I just don't think that they have a handle
on why. I also see a lot of other possibilities that factor in
as well.
Idiots At the Helm -- Just a few of the actions taken by the major
record labels over the last 10 years in an attempt to escape
the Spiral O' Death that's sucking them down the drain.
- DRM
-- I'm estimating that the labels spent about $2 billion trying
to defy the basic laws of physics. The raw audio files are on
the first session of a CD. If not, a normal CD player won't play
it. DRM was an attempt to fool your computer into doing something
besides just play it normally, and prevent you from copying the
unprotected digital files.
- Rootkit
-- Worse than DRM, Sony added software to a user's computer that
doubled as a Trojan Horse, allowing someone at Sony to remotely
interact with your machine.
- Oops!
-- All of the DRM and the rootkit nightmare required Windows.
The other 15% of us laughed. The DRM was lame, the rootkit was
obviously illegal spyware. A big pile of the money is flushed
away.
- Fire Everyone
-- About 60% of the signed acts were let go.
- Insult the Music-Buying Public -- If you want to hear an inferior copy (128k
or less mp3 file) of a song before you pay for a copy, you will
be called a thief and be accused of destroying the music industry.
You won't buy it. You're all just stealing from them right and
left. Just ask them.
- Sue 40,000 college kids -- Okay, they weren't all college kids. There
were a number of dead people, small children and soccer moms
on the list, too.
- Lie Repeatedly
- Downloading is not theft -- By the furthest stretch, making a copy could
be considered infringement, but it is not actionable in and of
itself. Thus, "illegal downloading" is a delusion,
borne of ignorance or deceit.
- Sharing may be copyright infringement.
But it's still not theft.
- If you're not sharing, the RIAA can't
see you anyway.
- "It's all about the artists..." -- These people don't give a rat's ass about
the artists. I think Universal was the only label to share some
of the Napster settlement with its artists and none of them are
getting a dime from the lawsuits, which are still working their
way through the court system.
- "...background singers, session
musicians, engineers..."
-- I love it when they throw in this part. By the time a record
is finished being recorded, these people have already been paid
all they're going to get, whether it sells 5 copies or 5 million.
The best deal they're getting is webcasting royalties, which
pays the background singers and session players 5 cents out of
every dollar. So a four-piece session band with one background
singer would each get a penny.
I think that's sufficient. With the exception
of "Fire Everyone," all of these things have one thing
in common -- they attack, offend, and or/insult people looking
for music, with the people that paid for music and got DRM most
likely to have been the first to be dissuaded from future purchases.
The Replacement Cycle is Complete -- Everyone who wanted to replace one of their
old vinyl records with a CD has either done so or the record
labels never brought it forward to CD.
Fading Careers
-- If you're an artist who isn't making as much money from CD
sales as you were 10 years ago, maybe you've peaked. How often
do you put out new material? Are you touring as hard as you were
10 or 15 years ago? Or did you decide to kick back a little because
the money was rolling in on a steady basis? Is your record label
still pushing you like they used to?
There are a few hundred factors like
that that you've got to look at before you blame everything on
mp3s and iPods. You know, all the things that have been going
on in the music biz since it started. It's never been a guarantee
of lifetime employment or income. When you started playing, didn't
everyone tell you you not to take up music as a career?
Tastes change, genres go away (or at
least in hiding). Last year's hot new sound is, like, so last
year, dude. And if you've been around long enough, maybe you
outlived your audience.
No one stays in high rotation forever.
The Economy
-- Gee, what's happend in real life over the past decade? Unemployment,
foreclosures (with a second wave on the way), bank failures,
a stock market tumble, tight credit, hurricanes, floods, the
list goes on. When music sales were at their peak, the the sales
charts matched up very close with a scaled chart of the Dow Jones
Industrial Average. They started diving together, too, but the
DJIA got better, at least for a while. Sales are still in freefall.
The Wars
-- How many members of the American military, mostly in their
20s or 30s (which would seem like a prime music-buying demographic)
are currently on the other side of the world? I didn't see an
iTunes Middle East and I'm guessing it's even harder to find
a record store in Baghdad or Kabul than it is in Phoenix.
Video Games
-- In the 70's, listening to music was a ritualized behavior
for me, primarily because I hung out with musicians. We didn't
listen to music, we studied it. This involved sitting
passively (with a joint and/or beer in hand for maintaining this
passive state, repeat as necessary), no matter how intently you
were listening. Any conversation was usually about the song being
played, although sometimes we would watch TV with the sound off
and a record playing, especially if it was a football or baseball
game, which we could figure out just fine without Howard Cosell's
pithy remarks. I had non-musician friends who did this, too.
They just weren't as likely to ooh and aah over a drum fill or
a guitar riff.
This behavior has been replaced by video games. I'm not sure
what the price is for a physical CD these days, so let's go with
$10 because I know you can get them for that at Amazon. Video
games are a bit more pricey, generally in the $20-$40 range.
So there's not a price advantage over CDs. So why did the game
industry bring in twice as much money as the music industry last
year?
- You can't readily download the commercialized
games, because they won't run in your PlayStation or XBox.
- Play time (start to finish)
- CD -- 40-70 minutes
- Video Games -- From a few hours to a
few months, depending on the game. Your mileage may vary.
- Video games are interactive, not passive.
You are taking part in what's happening and controlling the activity,
not just sitting there listening to it or watching it.
And then there's the music part of it.
All of the games have music that usually changes in response
to where you are or what's going on. Along with other audio cues,
it makes the idea of playing the game with a CD playing at the
same time (or even listening to an iPod) inconvenient. There
is a ton of music in a video game. So someone is getting paid
to write it and play it, which I always thought was a good thing.
And I've heard some instrumental tracks in games that I would
have paid for on CD or from iTunes if a) they were even for sale,
and b) I had a clue who they were by and what the name of it
was.
And then came Guitar Hero. More
music than ever, you could identify it, and you could play along.
Reality Check #1
An honest look shows that there are far
too many factors in play to just blame downloading. Taking that
position requires such severe tunnel vision that you have to
ignore a hell of a lot, just writing it off as peripheral activity
that has nothing whatsoever to do with CD sales. All of it --
the economy, the war, the interactive competition, the normal
ups and downs of an artist's career, their display of insulting
antagonism to their customers. Has nothing to do with CD sales.
Right.
The Accidental Wisdom is Revealed
Okay, it's time to step back and take
a different look at the forest. And I mean wa-a-a-a-a-a-y back,
maybe climb up a mountain to you can see the entire thing and
how it relates to the world around it.
First thing I see up from here are the
filesharers. Don't have a current number, but there used to be
about 30-35 million of them. According to the U.S. Census Bureau,
there are about 307 million people in the U.S. today. Only 10-11%
of them are filesharing, leading us to the following important
fact and resulting question it brings up:
90 percent of us (+/-
270 million people) are NOT filesharing.
Why
can't you sell any damn records to us either?
We don't appreciate the attitude, the
accusations, the insults and, when you really think about it,
the extremely arrogant sense of entitlement required to believe
that just because we bought your last record, we're automatically
going to shell out for every one you make at the same time you're
calling us thieves. Fat fucking chance. We hear who the whiners
are, we know who has a good attitude (Radiohead, NIN, Janis Ian,
Tom Petty, Dave Matthews, for instance).
I can honestly say that some of the things
I've heard artists say has made their music unpleasant to listen
to. I'll be listening to a song that I used to love, but all
I can think of is what they've said in the recent past and think,
What an asshole. Then it's time to change the station
or, more likely, hit "Next" on my iPod and try to remember
to uncheck that artist from the playlist the next time I sync
it.
Buy their next record? I don't think
so.
This brings us to the lawsuits, which
nabbed 40,000 or so, leaving a mere 34,960,000 to go, so they
might put a dent in it in 20 or 25 years. Probably still unaware
of, or simply not caring about, what a horrible PR move it was
in general, they began focusing on college students instead of
continuing the random approach that they began with. This was
a change in the character of the legal action.
Another obvious fact, which is generalized
but applies to most students who aren't rich kids or trust fund
babies.
College students
do not have any money.
They've never had any money.
They
haven't entered the workforce yet.
Seems as if concentrating on them as
primary targets would not be the wisest course of action if your
plan is to "teach them a lesson" and collect big bucks.
Of course, the RIAA is smarter than that.
They knew college kids didn't have any money. They expected one
of three things to happen:
- The student's parents will pay the settlement;
- The student will have to sacrifice their
tuition money, perhaps ending their education;
- They drag you through court and sue
your ass off.
In addition to all of that nonsense,
there is a second, canyon-like flaw in thinking that the activity
of what anyone still young enough to be in college is hurting
CD sales.
The labels haven't
lost any sales from the file sharers.
They never
had them in the first place.
Uh-oh. That's going to be a tough reality
to chew on. The college students aren't the ones who stopped
buying music. It's the rest of us -- the loyal fans that carried
the industry through the 60s, 70s, 80s and 90s. We're the ones
that paid for all the cocaine and hookers. We're the ones who
made them rock stars.
We're the ones who stopped buying music,
not the kids.
All of those college students? If they've
got extra money to spend on music, it probably came from us.
It's our kids they're hunting for. Yeah, that'll make
me run right out and buy a record.
Here's the truly crazy part of all of
it. That's a pretty long list I just went through. While each
and every item could have a negative effect on sales...
...not one of these
things is the
primary cause of the CD slump.
That's right. None of them. Oh, there
are a couple of challengers on the list, and Guitar Hero probably
gets the prize for being closest, but it only exposed the problem
to a whole new group of music fans. As a result of Guitar
Hero, my 13-year-old has arrived at the following conclusion:
Today's music sucks.
This is something I generally do not
say, because I know the music is alive and well, hiding out until
the dinosaurs die, maybe in Jersey. Besides, I'm 55. I'm supposed
to think today's music sucks, drink Geritol and watch Lawrence
Welk.
My daughter and her friends would rather
listen to the Grateful Dead, Allman Brothers, Beatles, Stones
and Ozzy than current "mainstream" pop music, as one
can easily tell from the t-shirts they wear and what's on their
iPods. When the teens reject the mainstream, it's obviously not
really the mainstream. If you think about it, even a record that
sells a million copies isn't exactly "popular" when
only one-third of one percent of the population is interested.
Only three percent of us bought last year's Beatles collection
and it was the biggest seller in quite a few years, as far as
I know.
This brings us to what I think is the
only reason downloading might be preventing people from buying.
They download it, listen to it once, and realize that there were
only one or two songs they liked on an album. So they buy the
two songs and skip the album. The whole "try before you
buy" approach isn't a threat because people want to steal
music, it's a threat because the labels can no longer trick people
into buying an entire album that's only got one halfway decent
song on it, that being the one that they paid to have played
repeatedly on the radio.
The good news in that today's teens want
rock and roll back. The bad news is that the people that should
be giving it to them are offering up acts that use autotune in
the studio, lip-sync live, strip down to their undies, using
this and equally well-dressed dancers as a substitute for the
experience of watching a band that sounds even better live than
they do on record, delivering a performance and displaying virtuosity
that makes you walk away with the feeling that you've just witnessed
an event instead of a canned performance from a plastic cut-out
doll.
If the record labels
want to sell some music,
they're going to have to start making some again.
It's really that easy, provided the lawyers
and accountants who run things now haven't downsized everyone
who used to know how to make a decent album. And to be totally
honest, I don't think they can tell the difference.
Music stopped being a priority the day
they decided to start trying to make DRM, which was a year or
two before Napster even reared its head. All the time, effort
and money has gone into preventing that wayward 10 percent from
hearing a song for free and completely ignoring the other 270
million of us that might actually buy a record if we ever
heard anything that wasn't shallow, vapid, and/or aimed at pre-teens,
who have even less money that the poor college kids.
Some of the record labels used to be
true houses of music -- Atlantic, A&M, even Warner and EMI.
That's all over now. Citibank is expected to take over EMI in
June. While that sounds grim, it could be the become the first
record label in the world that has ever attempted (much less
adopted) honest, accurate, generally approved accounting practices.
But can bankers tell the difference between
good music and crap any better than the lawyers and accountants?
Wait a minute... they are accountants.
Someone has to revive the idea of delivering
good music. Then they have to go out, find it, get it recorded,
tell people about it and give them an opportunity to hear it.
Put it in people's faces somehow.
We've out here,
young and old, craving good, new music
instead of the mindless drivel they keep producing,
some of which almost makes "Disco Duck" and "My
Ding-a-ling"
seem like high art forms in comparison.
And
stop running a steamroller over it
to make it sound "loud for the radio."
And one last thing.
There's a thing called "dynamics."
Learn it.
Love it. Live it.
|